Warp3D Copyright
All files are
Copyright 1998 by the Warp3D Project Team:
Hans-Jörg Frieden
Thomas Frieden
Sam Jordan
All Rights reserved.
Everyone is granted an unlimited licence for Warp3D, for commercial purposes or shareware/freeware-projects,
provided that the following conditions are met:
- Warp3D may be distributed as-is, on any media, as long as the archive is distributed in unmodified form. The
Price of Warp3D may not exceed the cost of the medium. The sale of Warp3D requires a written permission from the
Autors.
- As an exception to the above rule, you may include Warp3D in archived or de-archived form in freeware/shareware
collections, like the Aminet or the Meeting Pearls, but still without modifications to the original files. If you
are doing such a compilation and are uncertain about including Warp3D, you should contact the authors.
- Warp3D is provided without guarantee for usability of functionality. Especially, the authors cannot be held
responsible for potential damage, even if this is directly related to Warp3D. With using Warp3D, you agree with
these conditions.
- For Your Special Attention: Warp3D may NOT be used in connection with illegal Software,
for example, those based on illegally obtained source code. This includes, but is not limited to, the illegal
Quake and Quake2-ports.
- We retain intellectual ownership of Warp3D. This means that the copyright notices in the files in the archive
may not be replaced, modified or removed and that no one but us may claim ownership.
- As an exception to point 1, you may include Warp3D in de-archived state as part of a product. This should give
developers the posibility to include Warp3D in installed state on a CD-Rom or similar media to allow the creation
of ready-to-run programs. In this case, your documentation or the program itself should contain a statement in
the form "This Product uses the Warp3D System" or something similar.
Having said this, I'd like to explicitly state that we encourage every programmer to use Warp3D.